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Examples

Unreleased Plugin

The documentation you are currently viewing is for a plugin that has not yet been released. Content may be incomplete or subject to change. Please check back once the plugin is officially available on the Fab marketplace.

This page provides complete, ready-to-use examples that demonstrate common workflows with the Runtime Local LLM plugin. Each example includes both Blueprint and C++ implementations.

Make sure you've read How to use the plugin first for an overview of the API.

Simple Chat

Create an LLM instance, load a model by name, send a message, and display the response token by token.

Download, Load, and Chat

Download a model from a URL at runtime, load it, and start a conversation. The download is skipped if the model already exists on disk.

Pre-download Models

Download models to disk without loading, useful for a settings screen or loading menu where users pick models to cache ahead of time.

NPC Dialogue

A basic NPC dialogue system where the player types a message and the NPC responds. The conversation context persists between messages so the NPC remembers previous exchanges.