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Runtime Audio Importer

Documentation for the Runtime Audio Importer plugin. Get it on Fab.

📄️ Sound wave duplication

All sound waves used in this plugin are inherited from USoundWaveProcedural, which supports only a single playback at a time. Therefore, if you want to play the same sound wave in parallel, for example, when implementing an "echo" effect, you will need to duplicate the sound wave. To optimize this process, you can use the following function and specify to use the shared audio buffer, which means that it won't allocate memory for the audio buffer for the new sound wave but will instead share the same audio buffer between the original and duplicated sound waves. You can create as many duplicates as needed.